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AI Insights · Timothy · October 2022

Top 5 io Games on iOS in Germany: Q3 2022 Performance

Discover the performance trends of the top 5 io games on iOS in Germany during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 io Games on iOS in Germany: Q3 2022 Performance

In the third quarter of 2022, the top 5 io games on the iOS platform in Germany exhibited notable trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.

Snake Rivals - io Snakes Games

Throughout Q3 2022, Snake Rivals - io Snakes Games saw fluctuating weekly revenue, peaking at approximately $1.3K in mid-July before stabilizing around $300-$600 in subsequent weeks. Weekly downloads showed a significant spike in mid-July, reaching 5.7K, but later settled between 100 and 300. The game's weekly active users mirrored this pattern, peaking at 10.1K in mid-July and then gradually declining to around 1.7K by the end of September.

Agar.io

Agar.io experienced relatively stable weekly revenue throughout the quarter, hovering between $280 and $637. Weekly downloads remained consistent, generally ranging from 1.2K to 1.7K, with a notable increase to 2.5K in the last week of September. The game maintained a steady number of weekly active users, averaging around 7.5K to 8.6K, with a slight uptick to 8.3K at the end of the quarter.

Hole.io

Hole.io demonstrated consistent performance in Q3 2022. Weekly revenue ranged from $253 to $468, with minor fluctuations. Weekly downloads were stable, typically between 4.5K and 5.7K, and saw a significant increase to 9.7K in the final week of September. Weekly active users showed a steady trend, averaging around 17K to 18K, with a notable peak of 21.2K in the last week of September.

Fish Eater.io

Fish Eater.io saw a gradual increase in weekly revenue, reaching up to $465 by the end of August, before declining to $42 in the final week of September. Weekly downloads varied, peaking at 6.6K in early August and then declining to around 1.8K by the end of the quarter. Weekly active users showed a similar pattern, peaking at 10K in late August and then decreasing to approximately 6.5K by the end of September.

State.io - Conquer the World

State.io - Conquer the World maintained steady weekly revenue, generally ranging from $143 to $268. Weekly downloads were robust, typically between 4.5K and 7.7K, with minor fluctuations. The game’s weekly active users showed some variability, peaking at 8.8K in late July and then stabilizing around 6.5K to 7.6K towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022